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GAMING MACHINE AMENDMENT REGULATION 2014 (NO 1) (NO 22 OF 2014)
2014
THE LEGISLATIVE ASSEMBLY FOR
THE
AUSTRALIAN CAPITAL
TERRITORY
GAMING MACHINE AMENDMENT
REGULATION 2014 (No 1)
SL2014-22
EXPLANATORY
STATEMENT
Presented by
Joy Burch MLA
Minister
for Racing and Gaming
GAMING MACHINE AMENDMENT REGULATION 2014 (No
1)
OVERVIEW
The Gaming Machine Amendment Regulation 2014 (No
1) (the Regulation) makes amendments to the Gaming Machine Regulation
2004. The majority of these amendments are required following a decision of
the ACT Gambling and Racing Commission (the Commission) to approve the use of
‘Ticket-In’ as a form of ‘cashless gaming’ technology
associated with electronic gaming machines.
The amendments provide a
revised basis for the approval and operation of a range of different types of
cashless gaming, of which Ticket-In is one, without the need for further
legislative amendment for each type of system.
The Bill repeals Parts 6
and 7 of the Gaming Machine Regulation 2004 and replaces them with one
new part entitled ‘Cashless Gaming Systems’. The purpose of this
revised part is to set the minimum requirements for operating a cashless gaming
system. In broad terms, the common elements for all types of cashless gaming
systems are outlined in this new part of the Regulation. Each specific type of
cashless gaming system has individual operational requirements specified in a
Notifiable Instrument that are consistent with the broad requirements outlined
in the Regulations.
The Commission is also taking the opportunity to make a number of small non-related technical amendments to ensure the Regulation is consistent with other ACT gaming laws and current government practices, and to reduce red tape where appropriate. These amendments include:
• clarifying the requirements for providing a written estimate of the expected revenue and expenditure for in-principle approvals for new venues;
• removing unnecessary information requirements in licence schedules;
• reducing record keeping requirements for ballot documents; and
• increasing the prescribed limits for reporting contractual
arrangements or consultancies entered into during a year and reporting
remuneration given to a person in club annual reports.
STRICT LIABILITY OFFENCES
This Bill contains a number of strict liability
offences:
• Regulation 28 – Operating an unapproved cashless
gaming system;
• Regulation 30 – Failure to comply with a
cashless gaming system operational requirement;
• Regulation 31 –
Giving a cashless gaming card to a child or allowing a child to use a cashless
gaming system.
• Regulation 35 – Allowing a player account card,
that was not issued by the licensee, to be used in their cashless gaming system;
and
• Regulation 36 – Allowing a cashless gaming card (other than
a player account card) that was not issued by the licensee at their premises to
be used in their cashless gaming system.
These strict liability offences
attract a penalty of up to 10 penalty units.
These offences,
incorporating strict liability elements, have been carefully considered during
the Regulation’s development. A strict liability offence means that
there are no fault elements for any of the physical elements of the offence, and
that conduct alone is sufficient to make the defendant culpable. A strict
liability offence has a defence of mistake of fact in addition to the other
defences in part 2.3 of the Criminal Code and any other defence included in the
Act.
Strict liability offences arise in a regulatory context where, for
reasons such as consumer protection and public safety, the public interest
requires the sanction of criminal penalties to ensure that regulatory schemes
are properly observed. In particular, where a defendant can reasonably be
expected, because of his or her professional involvement, to know what the
requirements of the law are, the mental or fault element can justifiably be
excluded. For example, in Regulation 31 the offence of giving a cashless gaming
card to a child or allowing a child to use a cashless gaming system is one of
strict liability, as a defendant can reasonably be expected to be aware of this
regulation, and it is in the public interest that criminal sanctions
apply.
The offences in the Regulation that are strict liability meet the
criteria set out in the ACT Government Directorate of Justice and Community
Safety’s Guide for Framing Offences (April 2010). In each instance the
licensee knows, or ought to know, their legal obligations and the offences are
part of a Regulation that sets up a regime of regulatory offences.
This
rationale is relevant to the gambling industry where failure by a gaming machine
licensee to adequately fulfil their legal obligations justify strict liability
provisions. Such failure can negatively affect the Government’s harm
minimisation strategies and, as a consequence, potentially affect gaming machine
players and those who experience difficulties with gambling.
The
Regulation recasts a number of offences from the current regulations under
Regulation 30 ‘Failure to comply with a cashless gaming system
operational requirement’. The original intent of the offences
remains, however the Regulation increases the penalty units for these offences
from 5 to 10 penalty units to reflect the seriousness of these offences and to
align the offence provisions with the maximum penalty for an offence under the
Regulation. Due to the continual evolvement of cashless gaming technology and
its capabilities, the operational requirements of a cashless gaming system are
now set for each type of system under a Notifiable Instrument. This ensures
that the appropriate consumer protection, administrative and technical measures
are in place for each specific type of the technology that is permitted to
operate in the ACT.
The Regulation also introduces three strict
liability offences in relation to operating an unapproved cashless gaming system
(Regulation 28), allowing a player account card that was not issued by the
licensee to be used in their cashless gaming system (Regulation 35) and allowing
a cashless gaming card (other than a player account card) that was not issued by
the licensee at their premises to be used in their cashless gaming system
(Regulation 36). These strict liability offences attract a penalty of up to 10
penalty units. As outlined above, due to their professional involvement, the
licensee of the gaming machine facility can be expected to know the requirements
of the legislation and as such a strict liability provision is appropriate.
CLAUSE NOTES
Clause 1 Name of Regulation
This clause is a formal provision
setting out the name of the regulation as the Gaming Machine Amendment
Regulation 2014 (No 1).
Clause 2 Commencement
This clause provides for the commencement of
the Regulations. The Regulations will commence on the day after its
notification day.
Clause 3 Legislation Amended
This clause provides that the
legislation to be amended is the Gaming Machine Regulation 2004.
Clause 4 Section 6(2)
This clause clarifies that where an
application has been submitted for in-principle approval for a new venue under
section 38D of the Gaming Machine Act 2004, the written estimate of the
expected revenue and expenditure must be provided for the first three years of
gaming operations at the proposed venue. Currently the applicant is required to
provide an estimate for the “next 3 financial years” which commences
on approval of an application. This amendment ensures that the financial
information includes estimates of gaming machine revenue in circumstances such
as where the approval is not acted upon for a number of years or where gaming
machines are not operating as soon as the venue opens.
Where an
application under section 6 of the Regulations is approved part way through a
financial year, the written estimate of the expected revenue and expenditure
must be provided for the rest of that financial year and the next two full
financial years.
Clause 5 Section 6(3)
This clause omits the definition of
‘next three financial years’ as this reference has been removed from
section 6(2).
Clause 6 Section 8(f) and example and note
This clause omits the
requirement under section 8(f) to include any condition or restriction on a
gaming machine’s operation in the licence schedule, as the nature and
volume of this information is impractical to include in the licence schedule.
Conditions or restrictions on operations are included in gaming machine
approvals issued by the Commission as Notifiable Instruments under section 69 of
the Gaming Machine Act 2004.
Clause 7 Section 12A, definition of gaming machine
proposal
This clause amends the definition of ‘gaming
machine proposal’ under section 12A to replace the incorrect reference
‘see section 12B(2)’ with ‘see section
12B(a)’.
Clause 8 Section 23(1)
This clause amends section 23(1) to provide
that ballot documents must be kept for 12 months after the day notice of the
result of the ballot is given to the Commission. The current requirement that
ballot documents must be kept for seven years is unnecessary and imposes an
excessive burden on clubs, with 12 months an appropriate period of time for any
disputes arising from the ballot to be investigated and finalised.
Clause 9 Parts 6 and 7
This clause repeals the current requirements
for gaming machine tickets and player cards and introduces updated requirements
relating to all forms of cashless gaming.
Regulation 27
inserts eight new definitions for the purposes of this part of the Regulation.
‘cashless gaming card’ means a device issued
by a licensee that—
a) is used with a licensee’s gaming machine
instead of, or as well as, money; and
b) records, or enables recording of, gaming credits available to a player of
the licensee’s gaming machine.
Examples are provided of cashless gaming
cards such as: magnetic swipe card, gaming machine ticket, plastic token,
smartcard, ticket-in or ticket-out, or radio-frequency identification (RFID)
tag.
A ‘cashless gaming card’ is used to facilitate
all types of cashless gaming including Ticket-In Ticket-Out, player account and
non-account based cashless gaming and is the device through which the funds a
player holds are accessed for gaming machine play or redeemed for cash.
‘cashless gaming system’ means peripheral
equipment connected to a gaming machine that provides for—
a) the
recording of gaming credits held by a player with the licensee of a gaming
machine for use with the machine; and
b) the transfer of gaming credits held by a player to and from a gaming
machine through the use of a cashless gaming card.
Examples are provided of
cashless gaming systems such as: ticket-in ticket-out system, a system that
provides for gaming using a player account or a system that provides for
non-account cashless gaming.
As peripheral equipment, these systems will
be assessed for approval under the Gaming Machine Act 2004, section
69.
A ‘cashless gaming system’ usually forms one
component of a licensee’s gaming machine management system. A licensee
must have a management system that monitors settings and machine play in order
to operate cashless gaming at their premises.
‘expired
gaming credits’ means gaming credits that have expired under
section 34(2).
‘gaming credits’ means the funds
available through a cashless gaming card for gaming machine play or
redemption.
‘player account card’, in
relation to an individual’s player account, is a cashless gaming card that
allows the individual to use the gaming credits in their account. It must be
issued by the licensee for use with a gaming machine on the licensee’s
licensed premises, subject to sections 36 and 37.
‘redeems’ — a licensee redeems gaming
credits on a cashless gaming card if the licensee gives the holder an equivalent
amount of money in exchange for the credits.
‘player
account’ means an account held by an individual with a licensee
that allows the individual to hold gaming credits with the licensee for use with
a gaming machine on the licensee’s licensed premises. This account allows
the individual to hold credits with the licensee for a period of time, to add
funds to the account and redeem credits for money from the account.
‘ticket-in ticket-out system’
means an electronic system or device designed to be used for, or adapted to
enable, the transfer of credits to or from a gaming machine using a ticket or
similar thing. This is usually in the form of tickets or vouchers that represent
an amount of currency and can be redeemed for cash or inserted into another
gaming machine for continued play.
Regulation 28 provides an
offence where a licensee operates a cashless gaming system on their premises and
the system is not approved by the Commission under section 69 of the Gaming
Machine Act 2004. The offence is one of strict liability and attracts a
penalty of up to 10 penalty units. This allows the Commission to determine
whether the system is appropriate for use in the ACT, based on the results of a
technical evaluation and any available research on the consumer protection and
harm minimisation implications of the system.
Regulation 29 provides that the Commission may approve requirements in relation to the operation (including the restriction of the operation) of a cashless gaming system. These operational requirements are to be specified in a Notifiable Instrument and may comprise requirements including, but not limited to:
• security systems and information the security system hold and collect;
• activity relating to gaming machines connected to the system;
• activity relating to people using the system;
• harm minimisation and other protection measures for players using the system;
• how gaming machine tax relating to gaming machines connected to the system is calculated;
• how the licensee keeps and deals with funds relating to gaming credits held on behalf of players;
• technical or operational requirements for the system;
• recording the redemption and crediting of gaming credits; and
• the maximum amount of gaming credits a gaming machine may accept
through the use of a cashless gaming card.
Due to the wide range of
systems available (or potentially available in the future) and their differing
functionality, the Commission will set specific rather than broad requirements
for each type of cashless gaming system in a Notifiable Instrument. This
provision ensures that the appropriate consumer protection, administrative and
technical measures are in place for the technology to operate in the ACT while
providing some flexibility to address particular issues with individual systems.
Regulation 30 provides an offence where a licensee operates a
cashless gaming system and fails to comply with a requirement approved under
Regulation 29. This provision ensures that the cashless gaming system operates
in the approved manner consistent with the consumer protection, administrative
and technical requirements set under Regulation 29. The offence is one of
strict liability and attracts a penalty of up to 10 penalty units.
Regulation 31 provides an offence where a licensee allows a child
to use a cashless gaming system they operate or where a licensee gives a
cashless gaming card to a child. The offence is one of strict liability and
attracts a penalty of up to 10 penalty units. This ensures that licensees and
their employees take seriously their responsibilities to prevent a child from
using a cashless gaming system. It should be noted that the Gaming Machine
Act 2004 also contains an offence provision with a maximum penalty of 50
penalty units where a licensee allows a child to play a gaming machine.
Regulation 32 provides that a licensee’s control procedures must require the licensee to keep a record of:
• cashless gaming cards issued;
• cashless gaming system transactions and the information contained in each transaction;
• the value of unredeemed and expired gaming credits held by the licensee; and
• information identifying each player the licensee holds gaming credits
for.
Examples of cashless gaming system transactions include credits
added to, debited from or redeemed from a cashless gaming card.
A
licensee must prepare a written report of these records on a monthly basis.
This must be completed within one week of the end of the month and the report
must be kept for at least two years. The licensee must give a copy of the
records and report to the Commission if asked.
The control procedures
must also state how often the licensee will distribute expired gaming credits to
patrons to ensure that they have appropriate policies in place to regularly
undertake this task.
The recording and holding of such information is
important for the Commission to ensure that a transparent auditable record of
activity is kept for potential tax verification purposes, monitoring compliance
with redemption and expiry provisions, and for gaming machine activity
statistical purposes.
This provision ensures gaming machine licensees
operate gaming machines and peripheral equipment in accordance with their
control procedures and that procedures are in place for recording key
information. Control procedures are an important method of ensuring that gaming
machine licensees and their employees undertake their gaming operations
adequately and that their activities are completed in a systematic and
consistent manner.
Regulation 33 requires the licensee to redeem
any credits held by a person excluded from gambling under schedule 1, division
1.2.3 of the Gambling and Racing Control (Code of Practice) Regulation
2002. Where an excluded person has unredeemed gaming credits on a cashless
gaming card, the licensee must take reasonable steps within 14 days to redeem
the credits and forward the funds to the person. This may be done by methods
including posting the person a cheque, transferring money to the person via
electronic funds transfer or giving the person cash at a pre-arranged place
outside the licensed premises.
This provision provides clarity on the
process that must be followed regarding unredeemed gaming credits of excluded
people and provides examples to emphasise that the licensee must offer an
excluded person an alternative method to obtain their funds other than through
re-entry to the premises. It is considered reasonable for a person not to
forfeit any outstanding funds where they are excluded from gambling as this may
be a disincentive for a person to enter into a voluntary self-exclusion
arrangement.
Regulation 34 provides that where there are gaming credits on a
player’s cashless gaming card for one year after the day the player
last used the card, the gaming credits expire and may no longer be redeemed.
The licensee must then distribute these funds to patrons of the licensee’s
licensed premises in a manner approved by the Commission in writing. Licensees
will be required to make these requirements clear to patrons before they utilise
any cashless gaming system.
The purpose of this provision is to manage
the build up of unclaimed player credits or dormant accounts which are typically
of a small size. It returns the funds through an approval method to patrons in
general.
Licensees must write to the Commission to seek approval of their
proposed disbursement method prior to distributing the funds. This must
occur within one year after the day the credits expire. A licensee may apply
more than once per year, but not less.
This method of returning
unclaimed funds to patrons is consistent with the current requirement where
licensees seek approval for the method of distributing undisbursed link jackpot
funds under the Gaming Machine Act 2004 and any illegitimate winnings
obtained by excluded or underage patrons under the Gambling and Racing
Control (Code of Practice) Regulation 2002. These provisions will ensure
that the Regulation provides an appropriate manner for any long-term outstanding
unredeemed gaming machine credits to be distributed and ensures consistency
between the ACT gaming laws.
Regulation 35 requires a licensee to
give the Commission a written report within one month of the end of the
financial year detailing the value of expired credits (if any) the licensee held
in each month of that year, and the amount of funds (if any) the licensee
distributed to patrons in each month of that year. This ensures that the
Commission can monitor the amount of expired credits held by licensees and
ensure that they are distributed to patrons in a timely
fashion.
Regulation 36 provides an offence where a licensee allows
a player account card that was not issued by the licensee at their premises or
at another premises operated by the licensee, to be used in a cashless gaming
system on their premises. For example, a licensee that is part of a club group
under the same corporate ownership may allow a player account card to be used at
any licensed premises within the club group, but would commit an offence where a
player account card of a different corporation was used at their premises. Only
player account cards may be used in multiple premises subject to satisfying all
relevant provisions of this Regulation. Licensees that operate single premises
may only allow player account cards issued by them to be used in that premises.
Regulation 37 provides an offence where a licensee allows a
cashless gaming card (other than a player account card) that was not issued by
the licensee at their premises to be used in their cashless gaming system on
their premises. This means that these cashless gaming cards may only be used in
the premises in which they were issued. For example, Ticket-In Ticket-Out
tickets may only operate within single premises and a ticket printed at one
venue must not be accepted at another venue. The only exception to this
provision is for certain player account cards as outlined above in Regulation
35.
Regulations 36 and 37 ensure that the appropriate monitoring,
administrative, technical and taxation requirements are in place for the
technology to operate effectively in the ACT. These are strict liability
offences and attract a penalty of up to 10 penalty units.
Clause 10 Section 73
This clause amends section 73 to increase the
prescribed threshold for reporting a contractual arrangement or consultancy from
$49,999 to $99,999. Clubs are required as a condition of their licence
to include this information in their annual report. The requirement provides
transparency to club members in relation to a club’s key financial
decisions and assists in avoiding conflicted or improper financial dealings
within club management. It also allows members to decide whether contractual
arrangements are in the best interests of the club.
It is considered
appropriate to increase the prescribed amount given it has not been adjusted
since its introduction in 2004. Increasing the threshold will reduce the time
and effort taken by clubs compiling their annual reports which is in line with
red tape reduction commitments made by the Government.
Clause 11 Section 74
This clause amends section 74 to increase the
prescribed threshold for reporting remuneration given to a person in the annual
report of clubs from $100,000 to $150,000. This requirement provides
transparency to club members in relation to a club’s key financial
decisions and whether a remuneration package is reasonable in the
circumstances.
As discussed above, it is considered appropriate to
increase the prescribed amount given it has not been adjusted since its
introduction in 2004. Increasing the threshold will reduce the time and effort
spent by clubs compiling their annual reports which is in line with red tape
reduction commitments made by the Government.
Clause 12 Dictionary, new definitions
This clause inserts a new
reference to the definitions of ‘cashless gaming card’ and
‘cashless gaming system’ in the dictionary.
Clause 13 Dictionary, definition of gaming credits
This clause
substitutes the reference to the definition of ‘gaming credits’ in
the dictionary.
Clause 14 Dictionary, definitions of gaming machine ticket and
player account
This clause omits redundant references to the
definitions of ‘gaming machine ticket’ and ‘player
account’, as these terms are not required in the dictionary.
Clause 15 Dictionary, new definition of player account card
This
clause inserts a new reference to the definition of ‘player account
card’ in the dictionary.
Clause 16 Dictionary, definition of player card
This clause
omits a redundant reference to the definition of ‘player card’,
as this term is no longer included in the Regulations.
Clause 17 Dictionary, definition of redeems
This clause substitutes
the reference to the definition of ‘redeems’ in the
dictionary.