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GAMING MACHINE REGULATIONS 2004 (NO 30 OF 2004)
2004
THE LEGISLATIVE
ASSEMBLY
FOR THE AUSTRALIAN CAPITAL
TERRITORY
Subordinate Law No
SL2004-30
EXPLANATORY
STATEMENT
Circulated
by authority of Ted Quinlan MLA
The Gaming Machine Act 2004 provides for the licensing, control
and regulation of all aspects of gaming machines in the ACT. The Gaming
Machine Regulations 2004 (the regulations) are made under section 178 of the
Gaming Machine Act 2004 to provide the detailed requirements in relation
to the licensing, control and operation of gaming machines.
In these regulations most offences are now offences of strict liability
in accordance with current legal policy for regulatory offences with small or
moderate penalties. This means that conduct alone is sufficient to make the
defendant culpable.
However, under the Criminal Code, all strict
liability offences will have a specific defence of mistake of fact. The
potential effect on the Government’s harm minimisation strategies and, as
a consequence, the potential effect on club patrons, gaming machine players and
problem gambling of a failure by a gaming machine licensee (or any other person
given authority under a licence) to adequately fulfil the requirements under
that licence or authority are the justification for strict liability provision.
Where appropriate, the regulations add specific additional defences relevant to
individual provisions.
As outlined under section 23 of the Criminal Code,
a strict liability offence means that there are no fault elements for any of the
physical elements of the offence. This means that conduct alone is sufficient
to make the defendant culpable. However, as outlined above, all strict
liability offences will have a specific defence of mistake of fact. Clause
23(3) of the Criminal Code provides that other defences may still be available
for use in strict liability offences.
The Gambling and Racing Commission will absorb any costs associated with
the introduction and implementation of the regulations and for providing any
education programs and information sessions required to assist industry adjust
to the regulations.
Regulation 1: Name of regulations – provides that the
regulations are the Gaming Machine Regulations 2004.
Regulation 2: Commencement – provides that the regulations
commence on the day section 178 of the Gaming Machine Act 2004 commences.
This ensures simultaneous commencement of the regulations with the
Act.
Regulation 3: Dictionary – provides that the
dictionary at the end of the regulations is part of the regulations. In
addition, the dictionary in the Gaming Machine Act 2004 and the terms
outlined in the Legislation Act 2001 also apply.
Regulation 4: Notes – provides that the notes included in
the regulations are explanatory and are not part of the regulations.
Regulation 5: Offences against regulations – application of
Criminal Code etc – provides that other legislation applies to the
offences in these regulations.
Regulation 6: Required documents for applications – Act, s
11(2), s 23(2) and s 31(2)(c)(ii) – applies to the following
applications:
§ an initial licence application;
§ a licence amendment application—
o under the Act, section 22(1)(a) to increase the number of gaming machines authorised to be operated under the licence; or
o under the Act, section 22(1)(b) to move gaming machines to different premises;
§ an application to transfer a
licence.
The following documents must accompany the application:
§ either, audited financial statements for the applicant for the 3 financial years before the day the application is made or if the applicant has not been operating for the 3 financial years before the day the application is made—audited financial statements for the applicant for each of the financial years (if any) during which the applicant has operated;
§ any contractual arrangement, or proposed contractual arrangement (for example a lease), relating to the use of the premises (the proposed premises) proposed to be licensed or the licensed premises;
§ a written estimate of the expected revenue and expenditure in relation to the proposed premises or licensed premises for the next 3 financial years if the application is successful.
§ in this regulation, the next 3
financial years, for an application that is part way through a financial
year, means the rest of that financial year and the next 2 financial
years.
These documents provide the Commission with information in
relation to an applicant’s past financial performance (if any), their
expected financial operations and the contractual arrangements with other
parties. These documents will assist the Commission decide on an
applicant’s eligibility in accordance with the provisions of the
Act.
Regulation 7: Working out club members – Act, s 12(5)(c)(i)
and s 24(3)(b)(iii) – provides that the number of club members for a
stand-alone club is the number of fully paid members (including life
members).
The number of club members for a club with a membership agreement is the number worked out in accordance with the following formula:
In this regulation:
GM, for a club, means-
§ for an initial licence application—the number of gaming machines the club applied for; or
§ for an application to increase the number of gaming machines authorised to be operated under the licence—the number of licensed gaming machines the club is authorised to operate under a licence.
membership agreement means an agreement between clubs under which—
§ a member of a club is a member of another club; or
§ a member of a club may become a member of another club without charge.
stand-alone club means a club that does not have a membership agreement with any other club.
TGM, for a club, means-
§ for an initial licence application—the total of the number of gaming machines applied for and the number of licensed gaming machines that each other club with which the club has a membership agreement is authorised to operate under a licence; or
§ for an application to increase the
number of gaming machines authorised to be operated under the club’s
licence—the total number of licensed gaming machines that the club, and
each other club with which the club has a membership agreement, is authorised to
operate under a licence.
TM, for a club, means the total
membership of the club and each other club with which it has a membership
agreement.
This formula is designed to prevent clubs that are part of a group of
clubs (ie. the licensee is owned or controlled by the same organisation that
owns or controls a number of licensees) from using the total membership of
multiple clubs to increase their chances of obtaining gaming machines (including
additional machines) by artificially boosting their membership/gaming machine
ratio. The above formula ensures that membership is calculated on a pro-rata
basis using the relative proportion of gaming machines as an indicator or
estimate of membership numbers at that venue.
Regulation 8: Other requirements for form of licence – Act, s
15(2) – provides that the schedule to a licence must contain, in
addition to the serial number for each gaming machine authorised to be operated
under the licence, the following information for each gaming machine:
§ its kind;
§ its basic stake denomination;
§ the percentage payout for the machine;
§ whether the machine is part of a linked jackpot arrangement;
§ if the machine is part of a linked jackpot arrangement—the percentage contribution from the machine to the linked jackpot;
§ any condition or restriction on the
machine’s operation.
An example of a condition or restriction
is where cashless gaming cannot be used.
This information is required to ensure that the Commission has all details of each gaming machine relating to its operation. This enables the Commission, amongst other things, to accurately identify an individual machine and check that it is operating correctly.
The social impact assessment is an integral part of the licence
application or an amendment to a licence as it provides for a comprehensive
assessment of the costs and benefits of the proposed increase in the number of
gaming machines in a specific location. It is important for the community to
have input into the process as the decision may affect them (either positively
or adversely) and it also provides the Commission with adequate information to
make a properly considered and informed licensing decision.
Regulation
9: Definitions – part 3 – provides the definitions of the terms
gaming machine proposal, local community and
relevant premises for the purposes of this
part.
Regulation 10: Requirements for social impact assessments
– Act, s 18(2)(a) – provides that a social impact assessment for
an initial licence application or licence amendment application must satisfy the
requirements of this regulation.
§ The assessment must provide an objective analysis of the likely economic and social impact of the operation of gaming machines under the proposed licence or the licence as proposed to be amended (the gaming machine proposal).
§ The assessment must identify, and provide an analysis of, the positive aspects or benefits of the gaming machine proposal as well as the negative aspects or detriments of the proposal.
§ All statements or material included in the assessment must be—
o objective rather than subjective or speculative; and
o based on identifiable factual information.
§ The sources of the information must be clearly and specifically identified. For example, an Australian Bureau of Statistics publication or a Commission report.
§ The assessment must identify—
o the entities and institutions (affected entities and institutions) in both the local community and the broader Canberra community that may be affected by the gaming machine proposal; and
o on a map of the local community included in the assessment, the location of affected entities and institutions in the local community; and
o the likely impact (both positive and negative) on affected
entities and institutions in both the local community and the broader Canberra
community.
Examples of affected entities and institutions include nearby
residences; shops and other business; other gambling venues; schools; sporting
and community facilities; places of worship.
Regulation 11: Matters to
be addressed by social impact assessment – Act, s 18(2)(b)
– provides that a social impact assessment for an initial licence
application or licence amendment application must address the following
matters:
§ the existing level of gaming activity currently being conducted in the local community;
§ the population profile of people living in the local community, including an analysis of age and average income;
§ available relevant information about patrons in relation to the relevant premises. Examples of relevant information include where patrons live; spending patterns of patrons; time spent at the premises by patrons.
§ the positive aspects or benefits of the gaming machine proposal for local community and the broader Canberra community;
§ the negative aspects or detriments of the gaming machine proposal for the local community and the broader Canberra community;
§ the gambling harm minimisation measures proposed to be taken in relation to the gaming machine proposal;
§ the likely overall net economic and
social impact of the gaming machine proposal.
This regulation does not
limit the matters that may be addressed.
Regulation 12: Information to
be given in social impact assessment – Act, s 18(2)(c) -
provides that, to the extent that the information is available to the
applicant, the following information must be given in a social impact assessment
for an initial licence application or licence amendment application:
§ the number and location of existing gambling outlets in the local community;
§ details of the population of the local community, including the number of adults and average incomes;
§ expected gaming machine revenue of the applicant for the next 3 years if the application is approved;
§ expected community contributions of the
applicant for the next 3 years.
This regulation does not limit the
information that may be given in a social impact assessment.
The purpose of a ballot is to ensure that important decisions of the club
are conducted fairly and transparently and that the voting members have a
genuine say in the operations of their club. Full scrutiny of the ballot
process is essential to ensure the reliability and accuracy of the
votes.
Regulation 13: Definitions – part 4 – provides
the definitions of the terms club secretary and voting close
date for the purposes of this part.
§ The following sections of the Act mention ballots:
• s 11 (3) (d)
• s 12 (2) (b)
• s 24 (3) (a)
• s 32 (1) (d) and (f)
• s 34 (2) (b) (i)
Maximum penalty: 2 penalty units.
An offence against this regulation
is a strict liability offence.
This provision ensures that pressure
cannot be brought to bear on a person by disclosing how they voted in a
ballot.
Regulation 16: Choosing voting close date – provides
that the club secretary must fix a date (the voting close date)
when voting in the ballot will close. However, the club secretary must not fix
a voting close date unless it is at least 6 weeks after the day the secretary
fixes the date.
Regulation 17: Telling Commission about ballot
– provides that subregulation (1) requires that, at the
appropriate time, the club secretary must, in writing, tell the Commission that
the club is holding a ballot, the reason for holding the ballot as well as the
voting close date for the ballot.
Subregulation (2) provides that the club secretary must, at the same time, give the Commission a copy of the following notices:
§ the notice proposed to be published under regulation 18 (a);
§ the notice proposed to be displayed under regulation 18 (b);
§ the notice containing the information mentioned in regulation 20 (c).
Subregulation (3) provides that in subregulation (1) appropriate
time means at least 5 weeks before the vote closing date for the ballot;
and at least 2 weeks before the day notice of the ballot under regulation 18 (a)
is published in a newspaper and the material required to be given under
regulation 20 (Voting members must be sent ballot papers) is given.
§ under subregulation (a), published in a newspaper published and circulating in the ACT; and
§ under subregulation (b), displayed in
each premises to which the ballot relates.
Regulation 19: Commission
may inspect ballot documents - provides that the Commission may inspect a
club’s ballot documents and may, in writing, require the club to amend a
ballot document if satisfied that the amendment is necessary to ensure that the
ballot is fair and transparent or the ballot is held in accordance with this
part.
In this regulation, ballot documents means—
§ a notice required in regulation 17 (2); and
§ anything else required to be sent to
voting members under regulation 20.
This provision provides that the
Commission has the opportunity before the ballot is conducted to ensure that the
ballot is likely to be conducted as fairly as possible.
Regulation 20:
Voting members must be sent ballot papers – provides that at least 3
weeks before the voting close date for the ballot, the club secretary must give
(this may be by mail) each voting member the following:
§ a voting paper (if a form is approved under the Control Act, s 53D for this provision, the form must be used);
§ a reply paid envelope addressed to the club secretary for the return of the voting paper;
§ a notice declaring the following information in relation to the question to be decided by the voting members:
o a fair description of the question;
o a balanced outline of the arguments for and against the question;
o a balanced appraisal of the consequences of any possible decision;
§ notice of the voting close date;
§ notice on when and where the results of
the ballot may be obtained.
This provision ensures that voting members
have balanced information available to them regarding the voting decision that
they may make.
Regulation 21: Checking votes – provides that
the club secretary must check every voting paper returned to the secretary to
ensure that the voting paper has been filled in by a voting member and the
member has not voted more than once.
Regulation 22: Counting votes for
ballot – provides that the club secretary must not count a vote in the
ballot if the secretary receives the voting paper after voting close date; or
the member voting has already voted in the ballot; or the vote has been made by
someone other than a voting member.
The club secretary must work out the result of the ballot and, as soon as
practicable after working out the result, display the result at the each
premises to which the ballot relates. The secretary must also give the
Commission written notice of the result.
Regulation 23: Keeping
completed ballot documents – provides that the club secretary must
keep the completed ballot documents for at least 7 years after the day notice of
the result of the ballot is given to the Commission.
Completed
ballot documents means a copy of each of the ballot documents and
includes the voting papers [voting papers are given or mailed to voting members
under regulation 20 (a)] that have been returned to the club secretary, whether
or not the club secretary counted them in the ballot.
In relation to this
regulation, ballot documents is defined in regulation 19
(3).
This provision ensures that scrutiny may take place at a reasonable
time after the ballot was conducted.
These regulations provide the necessary detail for the possible establishment
and operation of a CMS, to ensure that it is technically suitable and that all
required gaming machines are properly connected.
A CMS, if it is
decided to establish one, would assist licensees and the Commission closely
monitor gaming machine activity including any variation from normal operations,
whether there has been any access to the internal components of a machine,
assist in the accurate calculation of revenue and assist in the verification of
gaming machine tax liabilities.
Regulation 24: Approval of CMS – Act, s 66(1) – provides
that the Commission must not approve a centralised monitoring system unless the
Commission has considered the results of a technical evaluation of the system by
an approved entity and the system (as approved) does not include the gaming
machines connected to it. For example, the system may include the “black
box” relay or communication station connected to gaming machines but not
the gaming machines themselves.
In this regulation, approved
entity has the same meaning as defined in section 69 (4) of the
Act.
Regulation 25: Gaming machines to be on CMS – outlines
that subregulation (1) provides that a licensee commits an offence if—
§ the licensee operates a gaming machine; and
§ the machine is required to be connected to the CMS; and
§ the machine is not connected to the
CMS.
Maximum penalty: 5 penalty units.
Subregulation (2) provides
that a gaming machine is required to be connected to the CMS if
connection is required—
§ under these regulations; or
§ under the licence for the
machine.
An offence against subregulation (1) is a strict liability
offence.
Regulation 26: CMS access – outlines that
subregulation (1) provides that a person commits an offence if the person does
any of the following in relation to the CMS on licensed premises:
§ opens the CMS;
§ repairs the CMS;
§ adjusts the CMS;
§ modifies the CMS.
Maximum
penalty: 10 penalty units.
Note that the CMS does not include a gaming
machine connected to it – regulation 24(1)(b) refers.
Subregulation
(2) provides that subregulation (1) does not apply to the following people:
§ an approved supplier;
§ an approved technician;
§ someone authorised in writing by the
Commission.
Subregulation (3) provides that an offence against
subregulation (1) is a strict liability offence.
This provision ensures
that only suitably qualified and trained persons access or adjust the
CMS.
A Gaming Machine Ticket system provides electronic printouts of credits or
amounts instead of actual cash amounts. It is a form of cashless gaming in that
it provides patrons with a written document that can be redeemed for cash
immediately or at a later date.
Depending on the system approved, it
could be used for machine payouts only (also called “ticket-out”,
with or without the option of a cash payout instead) or additionally for machine
input or credit (also called “ticket-in” systems).
A Gaming
Machine Ticket system may also be a method of increasing the operational
efficiency of a licensee and may provide a certain level of convenience to the
patron.
Regulation 27: Definitions – part 6 - provides the definitions
of the terms gaming credits, gaming machine ticket
and redeems for the purposes of this part.
Regulation
28: Issue of gaming machine ticket offences – provides that a licensee
commits an offence if a gaming machine ticket is issued on the licensee’s
licensed premises and the machine that issued the ticket is not approved by the
Commission under the Act, section 69.
Maximum penalty: 10 penalty
units.
A licensee also commits an offence if a gaming machine ticket is
issued on the licensee’s licensed premises and the ticket does not show
the value of gaming credits for the ticket.
Maximum penalty: 5 penalty
units.
An offence against this regulation is a strict liability
offence.
Regulation 29: Gaming machine not to accept excessive
accumulated credits – provides that a
licensee commits an offence if the licensee operates a gaming machine on the
licensee’s licensed premises and the gaming machine accepts gaming credits
from a gaming machine ticket of more than the prescribed amount. This
regulation is only relevant where a gaming machine ticket system is approved for
the operation of ticket credits being accepted by gaming machines
(“ticket-in” system).
Maximum penalty: 10 penalty
units.
An offence against this regulation is a strict liability
offence.
In this regulation prescribed amount means the
amount prescribed under the Gambling and Racing Control (Code of Practice)
Regulations 2002, schedule 1 (Code of Practice), table 1.23, item 4, column
3. This regulation ensures that the maximum credit that can be loaded into a
machine through a gaming machine ticket is the same amount established under the
Code of Practice as the maximum cash payout amount.
Regulation 30:
Keeping redeemed gaming machine tickets –
provides that a licensee commits an offence if the licensee redeems the gaming
credits on a gaming machine ticket and does not keep the gaming machine ticket
for 1 year after the day the credits are redeemed. This will allow the
Commission, and the licensee, to conduct checks and audits on the ticket
system.
Maximum penalty: 5 penalty units.
An offence against this regulation is a strict liability
offence.
Regulation 31: Requirements for gaming machine tickets
– provides that
a gaming machine ticket issued on a licensee’s licensed premises must
contain information detailing the amount of gaming credits, a unique
identification number for the ticket and the licensee’s
name.
Regulation 32: Control procedures about gaming machine tickets
– provides that a licensee’s control
procedures must require the licensee—
§ to keep a record of gaming machine tickets issued and the information contained on each ticket [Regulation 31 sets out the information that must be on a ticket];
§ to prepare a report of the records kept for each month within 1 week after the end of the month to which the information relates; and
§ to give the report to the Commission if
asked.
Regulation 33: Unredeemed gaming machine tickets –
provides that this regulation applies if a gaming
machine ticket is not redeemed within 1 year after the day it is issued. The
amount of gaming credits recorded on the gaming machine ticket is then forfeited
to the Territory.
After the amount is forfeited, the holder of the ticket—
o is not entitled to recover the amount from the licensee that issued the ticket; and
o is entitled to recover the amount from the Territory within 6 years after the day the ticket is issued; and
o is not entitled to recover interest on the amount from the
Territory.
These provisions relating to unredeemed tickets are consistent
with other gaming laws (such as for linked jackpot arrangements and lotteries)
and ensure that the Territory provides that any long-term outstanding claims on
tickets are properly verified and paid as required.
A Player Card system, which is a form of cashless gaming, if approved would
operate by patrons using a swipe card with pre-paid amounts electronically
available. A card system would provide patrons with the ability to set limits
on their level of gaming machine expenditure and provides a record of their
transactions over a period of time. Therefore it is a method for the person to
monitor and restrict their gambling expenditure.
A Player Card system may
also be a method of increasing the operational efficiency of a licensee and may
provide a certain level of convenience to the patron.
Regulation 34: Definitions – part 7 – provides the
definitions of player account and player card
for the purposes of this part.
Regulation 35: Player
accounts –
outlines that subregulation (1) provides that an individual may have an account
(a player account) with a licensee that allows the individual to
hold an amount of up to $500 with the licensee for use in gaming machines on the
licensee’s licensed premises.
As a harm minimisation measure for
patrons, a maximum level of funds for gambling by the patron, in this case $500,
is specified.
Subregulation (2) provides that a licensee commits an
offence if—
§ the licensee opens a player account for an individual; and
§ either—
o the individual is a child; or
o the individual already has a player account with the
licensee.
Maximum penalty: 5 penalty units.
Subregulation (3) provides that a licensee commits an offence if amounts in
player accounts held by the licensee are not kept separate from other amounts
held by the licensee.
Maximum penalty: 10 penalty units.
An offence
against this regulation is a strict liability offence.
Regulation 36:
Player cards –
provides that a
licensee must give a card (a player card) to an individual who has
a player account with the licensee to allow the person to use funds in the
player account in gaming machines on the licensee’s licensed premises.
A licensee commits an offence if the licensee gives 2 or more player cards to an individual.
Maximum penalty: 5 penalty units.
However, a licensee does not commit
an offence if—
§ the card is given to replace a card that has been lost, damaged, destroyed or stolen; and
§ the licensee has taken all reasonable
steps to ensure that the card that is being replaced has been lost, damaged,
destroyed or stolen.
A licensee commits an offence if the licensee gives
a player card to a child.
Maximum penalty: 5 penalty units.
A
licensee commits an offence if—
§ the licensee gives an individual a player card; and
§ the licensee does not give the individual a notice explaining—
o the potential harm associated with gambling; and
o the security conditions that apply to the personal identification
number for use with the player card, and the consequences of contravening those
conditions.
Maximum penalty: 5 penalty units.
An offence against
this regulation is a strict liability offence.
Maximum penalty: 5 penalty units.
Within 1 week after the end of a
month, the licensee must give each holder of player account held with the
licensee an activity statement for the account for the month.
Maximum penalty: 5 penalty units.
A licensee commits an offence
if—
§ an individual who holds a player account with the licensee asks in writing for an activity statement; and
§ the licensee does not give the
individual the activity statement within 1 week after the day the licensee
receives the request.
Maximum penalty: 5 penalty units.
An offence
against this regulation is a strict liability offence.
In this
regulation:
activity statement, for a player account for a period, means a statement of the following:
§ each transaction involving the player account during the period;
§ the balance of the account at the
beginning and end of the period; and
§ any
other information kept by the licensee in relation to use of the player card on
the account during the period. Examples of other information that may be kept
include time spent gambling; gambling turnover; total win; and total
expenditure.
This provision ensures that useful gambling information is
available to patrons so that they may monitor their level of activity if they
wish.
Regulation 38: Limits on use of player
accounts – provides that the holder of a
player account (the player) with a licensee may, by
written notice given to the licensee, set limits on the amount the player may
hold in the player account; and the amount the player may use from the account
at a time or during a period.
This provides individual controls by the
player that can be varied according to the player’s circumstances. An
example of a control is that no more than $200 may be held in the player
account; or that no more than $50 may be used from the account during a
week.
The player may, by written notice given to the licensee, change a
set limit. However, if the player changes a limit in a way that makes funds
more readily available for gambling (for example, by increasing the amount that
may be used during a period) the change does not take effect until 1 week after
the day the licensee is given notice of the change.
Also, a player account must not hold more than $500 (see regulation 35 (1)).
A licensee commits an offence if—
§ the licensee allows the player to use the player account otherwise than in accordance with any limit set under this regulation; or
§ the licensee allows the player to use the player account in accordance with a change to a limit under subregulation (2) before the change takes effect; or
§ the licensee allows the player to overdraw the player account; or
§ the licensee allows the player to hold more than $500 in the player account.
Maximum penalty: 5 penalty units.
An offence against this regulation
is a strict liability offence.
These regulations ensure that linked jackpot arrangements are properly
conducted and controlled to protect patrons and licensees.
Division
8.1 Linked jackpot arrangement generally
Regulation 39:
Application—div 8.1
– provides that
this division applies in relation to a linked jackpot arrangement under a
single-user authorisation or multi-user permit.
Regulation 40:
Definition for part 8 – provides the
definitions for the terms link equipment and single-user
authorisation for the purposes of this part.
Regulation 41:
Arrangement to operate under pt 8 – Act, s 134(3)(b) and
s 135(3)(d) - provides that a linked
jackpot arrangement must operate in accordance with this part.
If the authorisation is given by the Commission, each gaming machine that
is part of the linked jackpot arrangement must set aside the stated percentage
of the stake for the payment of linked jackpots.
Regulation 43: Linked
jackpot contributions – provides
that the linked jackpot contribution for a linked gaming machine is the amount
that the linked jackpot for the machine must increase after each game played on
the machine in accordance with the following formula (except if the linked
jackpot must be reset under this regulation):
stake x percentage of turnover
In this regulation:
percentage of turnover, for a gaming machine, means—
§ for a gaming machine operated under a multi-user permit—the percentage of the machine’s turnover required to be set aside for payment of linked jackpots under the contract between the permit-holder and the licensee; or
§ for a gaming machine operated under a single-user authorisation—the percentage of the machine’s turnover required to be set aside for payment of linked jackpots under the licence for the gaming machine.
stake means the amount staked in the game.
Regulation
44: Electronic polling – provides that each
linked gaming machine must be polled electronically at least once between games
played on the machine. Electronic polling or pulsing refers to the
communication between the gaming machine and the computer system providing the
linked jackpot arrangement. The polling provides an “interrogation”
of the gaming machine for certain information that is required for the operation
of the linked jackpot arrangement.
Regulation 45: Display of linked
jackpot amount – provides that the amount
of the linked jackpot must be displayed so that it can be easily read from each
linked gaming machine at all times while the linked jackpot arrangement is
operating.
Regulation 46: Winning linked jackpots
– applies if a
person claims to have won a linked jackpot on a linked gaming machine on
licensed premises.
The licensee of the premises where the linked gaming
machine is located must—
§ make the gaming machine inoperable until the licensee has worked out the matters to be worked out under these paragraphs;
§ work out whether the person has won a linked jackpot; and
§ if the person has won, work out the
amount of the linked jackpot the person has won by referring to the electronic
poll of the gaming machine on which the jackpot was won.
Regulation
47: Resetting linked machines – applies if
a licensee has worked out the linked jackpot won by a person on a linked gaming
machine under regulation 46.
As soon as practicable after the licensee
works out the linked jackpot, the jackpot must be reset in accordance with the
authorisation for the linked jackpot arrangement under which the jackpot was
won.
Regulation 49: Payment of linked jackpots
– provides that the licensee must pay a linked jackpot to a person if
the person claims to have won the jackpot and the licensee is satisfied, on
reasonable grounds, that the person has won the linked jackpot on the
licensee’s gaming machine.
Regulation
50: Meter readings – provides that the licensee of licensed premises
must ensure that meter readings from a linked gaming machine on the premises are
recorded—
§ immediately before the machine is linked;
§ if a linked jackpot is won on the machine—immediately after the jackpot is won; and
§ if the machine is to stop being part of
the linked jackpot arrangement—immediately before the machine is removed
from the arrangement. A machine may stop being part of a linked jackpot
arrangement if, for example, the licensee intends to stop using the machine
under the arrangement or the linked jackpot arrangement is to
end.
Regulation 51: Link equipment in single-user authorisations
– applies only to link equipment on a
licensed premises that is being used under a single-user authorisation.
If the link equipment malfunctions, the licensee of the premises must take reasonable steps to arrange for the repair of the malfunction by an authorised person as soon as practicable after it happens.
In this regulation authorised person means—
§ an authorised officer;
§ an approved supplier; or
§ an approved
technician.
Regulation 52: Records on
ending arrangement – provides that, immediately before a linked
jackpot arrangement operating at the licensed premises ends, the licensee of the
premises must record the meter readings of each linked gaming machine and the
amount of the potential linked jackpot available.
The licensee must pay the amount to the person as soon as practicable as
if the linked jackpot arrangement had not ended.
Regulation 54: Application—div 8.2 –
provides that this division applies only in
relation to multi-user permits.
Regulation 56: Jackpot trust accounts
– provides that
the permit-holder must keep a trust account (the jackpot trust
account) for the payment of linked jackpots.
Payments from the
jackpot trust account must be by cheque signed by 2 people authorised in writing
by the permit-holder. This provision ensures protection of licensees’
funds.
Regulation 57: Link service fee
– provides that
the linked jackpot contract may provide for the licensee to pay a fee to the
permit-holder for use of the linked jackpot arrangement (the link service
fee).
A link service fee must be worked out at the same rate for
each linked licensee under the linked jackpot arrangement. This ensures
transparency and fairness between subscribers to the linked
arrangement.
Further to enhance the soundness of operations, a link
service fee for a linked jackpot arrangement must be fair and reasonable, having
regard to the following considerations:
§ the amount spent by the permit-holder to set up the arrangement;
§ the amount spent by the permit-holder to operate the arrangement;
§ the best interests of each linked licensee and the people who play the machines in the linked jackpot arrangement;
§ anything else relevant to the costs and returns of the arrangement for both the permit-holder and the linked licensee.
A link service fee is not part of, or related to, the linked licensee’s
linked jackpot contributions.
Regulation
58: Access to funds to cover linked jackpot winnings – provides that
the permit-holder must have access at all times to sufficient funds for the
payment of any linked jackpot that may be won on the linked gaming
machines.
Regulation 59: Stating maximum potential linked jackpot
– provides that the linked jackpot contract
may provide for a maximum potential linked jackpot for a linked gaming machine
by stating a particular amount or by stating a method by which the maximum can
be worked out at any time.
§ work out the amount of the linked jackpot contribution of each linked gaming machine—
o for the period since the linked jackpot contribution of the machine was last worked out; or
o if no linked jackpot contribution has been worked out for the machine—for the period since the machine was linked; and
§ give each linked licensee written notice
of the licensee’s total linked jackpot contribution.
Subregulation
(2) provides that a linked licensee must deposit the licensee’s total
linked jackpot contribution into the jackpot trust account within 24 hours after
receiving notice of the total linked jackpot contribution.
Subregulation
(3) provides that in this regulation total linked jackpot
contribution for a licensee means the total of all linked jackpot
contributions for all linked gaming machines operated by the
licensee.
Regulation 61: Link equipment
– provides that all link equipment must be
the property of the permit-holder. This ensures that proper control, security
and maintenance of the equipment is undertaken by the approved operator of the
linked arrangement.
If link equipment on licensed premises malfunctions,
the permit-holder must take reasonable steps to arrange for the repair of the
equipment by an authorised person as soon as practicable after it
happens.
A licensee must ensure that no one interferes with link
equipment on the licensed premises without the permission of the
permit-holder.
In this regulation authorised person
means—
§ an authorised officer;
§ an approved supplier;
§ an approved technician; or
§ someone else authorised in writing by
the Commission.
Subregulation (2) provides that if agreement is not reached within 4 weeks
after the day the linked jackpot arrangement ends, the former permit-holder must
give the Commission a written recommendation about the distribution of the
remaining balance of the jackpot trust account between the former linked
licensees.
Subregulation (3) provides that if the Commission is given a
recommendation under subregulation (2), the Commission must consider the
recommendation, decide the distribution of the remaining balance of the jackpot
trust account and tell the former permit-holder about the
decision.
Subregulation (4) provides that as soon as practicable after a
distribution is agreed or decided, the former permit-holder must give each of
the former linked licensees the amount to be distributed to the licensee from
the jackpot trust account.
Subregulation (5) provides that in this
regulation remaining balance of the jackpot trust account does not
include any amount won under the linked jackpot arrangement or uncollected from
the linked jackpot.
Regulation 63: Guidelines for approving contributions
generally—Act, s 164(2)(a) [Note,
section 164(3) of the Act is relevant to the definition of contribution,
see paragraph (b) (i)-(iii)] – provides that the Commission must
not approve an amount spent on the following as a contribution:
§ professional entertainment provided for patrons or used for the purpose of directly promoting activities associated with the operation of the licensee and, if the licensee is a club, with the operation of an associated organisation;
§ the provision of alcoholic beverages either directly or indirectly through the provision of gifts, donations or prizes;
§ the provision of expenditure, funds, subsidies or discounts relating in any way to a gambling activity (this, however, does not prevent the Commission from approving an amount spent on the provision of prizes for raffles conducted by an entity that is not the licensee or an associated organisation if the amount is otherwise an eligible contribution);
§ subsidised or free meals, snacks, other
food or beverages provided to a licensee’s patrons.
Regulation
64: Guidelines for approving contributions as charitable and social welfare
community contributions—Act, s 164(2)(a)
– provides that the Commission may approve
a contribution as a charitable and social welfare community contribution only
if—
§ the contribution is made to a charitable organisation (example - the Salvation Army; St Vincent de Paul; the Smith Family); or
§ the contribution—
o is made to another entity for charitable and welfare purposes; and
o in the commission’s opinion, supports the development of a
community or helps to raise the standard of living of a community, whether
within or outside the ACT (the Act, section 164(3) provides that the community
can be either within or outside the ACT). Examples include child protection and
family support; drug, alcohol and problem gambling support; hospital equipment
for use in retirement villages or facilities for use by resident of the villages
or facilities.
Regulation 65: Guidelines for approving contributions
as sport and recreation community contributions—Act, s 164(2)(a)
– provides that the Commission may approve
a contribution as a sport and recreation community contribution only if the
contribution is made to promote, develop or encourage sport or sporting or
recreational activities.
Examples of promoting or developing sport or sporting activities include
junior coaching sessions for a sport; sports skills seminars; workshops to
increase sports skills.
The following contributions promote, develop or
encourage sport or sporting activities:
§ payment of a sportsperson’s wages or expenses (for example, match payments);
§ payment for sports uniforms and equipment;
§ payment for sporting coaches and umpires (however described);
§ maintenance of sporting facilities that are available to the public, whether generally available or only for limited periods;
§ payments to an entity that promotes or develops sport or sporting activities, whether or not the entity is part of the licensee or, if the licensee is a club, an associated organisation. Examples of entities include a soccer club; darts club; or snooker club.
Without limiting the above contributions, the following contributions would also promote, develop or encourage women’s sport:
§ payment for women’s sporting teams;
§ payment for women’s sporting events or programs;
§ payment for coaching, equipment,
training or insurance for women’s sporting activities.
Eligible
contributions are not limited to these kinds of sports or sporting
activities.
The following contributions promote, develop or encourage
recreational activities:
§ maintenance of recreational facilities that are available to the public and whether generally available or only for limited periods;
§ payment for recreational activities or events that are available to the public, for example, bushwalking or orienteering;
§ payments to an entity that promotes or
develops recreational activities, whether or not the entity is part of the
licensee or, if the licensee is a club, an associated organisation. For example
a bridge club; fishing club; film club; or fitness club.
Eligible
contributions are not limited to these kinds of recreational activities.
Regulation 66: Guidelines for approving contributions as non-profit activities community contributions—Act s 164(2)(a) – provides that the Commission may approve a contribution as a non-profit activities community contribution only if—
§ the contribution is made to a non-profit entity established to conduct non-political activities that benefit the community; or
§ the contribution is made to an entity for an activity that is non-political and, in the commission’s opinion, intended to develop a community, or to raise the standard of living of a community or help develop community spirit.
Examples of eligible contributions include:
§ contributions to schools or other educational institutions or programs, such as the purchase of school equipment or facilities for use by students or the provision of educational activities or events;
§ scholarships that are otherwise eligible contributions;
§ contributions to ethnic organisations for multicultural activities, such as music, dance, art or language groups organised by ethnic communities;
§ support for events to develop a community spirit or participation, such as the promotion of physical activity, social activity, community clean ups or volunteer environmental or land care groups;
§ special services or celebrations, such as significant public memorial services, including ANZAC Day, and celebrations such as Canberra Day or Australia Day;
§ significant ACT public events, such as
Sky Fire;
§ contributions to volunteer
organisations that provide benevolent or community related services, such as
Safety House projects and Neighbourhood Watch.
§ is made for the construction or development of infrastructure for, or use by, a community; and
§ is intended to result in the development
of an asset; and
Examples of eligible contributions include
expenses to design, build or upgrade sporting ovals, grandstands, oval
lighting, museums, art galleries, playground, public car parks, parklands or
gymnasiums.
Regulation 68: Claiming contributions if income related to
contribution—Act, s 164(2) -
applies to any community contribution made by a licensee.
If the licensee or, if the licensee is a club, an associated organisation,
receives an amount that is charged in relation to the activity or facility
contributed to, the licensee may only claim the contribution if the licensee has
records that clearly identify the amount charged. In addition, the amount
charged must be subtracted from the amount of the contribution.
In this
regulation, charged, in relation to an activity or facility,
includes an amount otherwise earned by the licensee in relation to the activity
or facility. Examples of charges or other amounts earned include a charge for
use of a facility or an entry fee.
Regulation 69: Timing of claiming
contributions—Act, s 164(2) - applies to a
community contribution other than an in-kind contribution. In order to remove
any doubt, a contribution that is an amount is made when the amount is given,
not when the thing for which the amount is given is provided or agreed to.
Examples include:
§ if an agreement to sponsor a team is made in June 2005 but the 1st payment is not made until July 2005, the community contribution cannot be claimed until the 2005-06 financial year.
§ if an item is paid for in June 2005 but
is not delivered or conducted until July 2005, the community contribution must
be claimed in the 2004-05 financial year.
Examples include:
§ discounts on the usual selling or supply price of goods or services provided by licensee;
§ free or subsidised use of
licensee’s facilities or equipment if the value of the contribution is
worked out in relation to the usual hire fee.
Regulation 71: Times licensee must not operate gaming
machines—Act, s 8(3) – provides
that a licensee must not operate a gaming machine between 4 am and 9 am.
The purpose of having a restriction on operating times is to reduce the
availability of gaming machines to gamblers and to provide a break for gamblers
from possible 24 hour gaming. This is part of a harm minimisation strategy
to assist in reducing the availability of gaming machines and possibly reducing
the cost or impact of gambling on problem gamblers.
Regulation 72:
Maximum stake amount—Act, s 49 –
provides that the maximum stake amount is $10.
The maximum stake amount, or maximum bet, is set as a harm minimisation strategy in an attempt to limit the financial exposure or the amount at risk in playing a gaming machine. It is reasoned that by limiting the amount staked or bet the amount lost may be limited or the amount of time a person plays a gaming machine may be extended for the same amount of money that may be bet (the so-called “entertainment value”).
Regulation 73: Contractual arrangements and consultancies in annual
report of clubs—Act s 54(a)(ii) –
provides that the prescribed amount for contractual arrangements or
consultancies is—
§ $49 999; or
§ if the club has entered into 2 or more
contractual arrangements or consultancies with an entity and the total payments
for the arrangements or consultancies with the entity for the year are more than
$49 999—any arrangement or consultancy with the entity worth more than
$1.
The reporting of these amounts ensures transparency in the contractual
arrangements entered into by clubs and allows members to decide whether
arrangements are in the best interests of the club.
Regulation 74: Remuneration in annual report of clubs—Act s 54(b)
– provides that the prescribed remuneration
is $100 000.
The reporting of these amounts ensures transparency in the financial arrangements entered into by clubs and allows members to decide whether arrangements are in the best interests of the club. This regulation ensures that a club’s members are aware of the remuneration package being offered to the club’s executives if the package is valued at over $100,000. This enables members to determine whether the remuneration package is reasonable in the circumstances.
Regulation 75: Offence to operate high denomination note
acceptor—Act, s 178(2)(a) –
provides that a licensee commits an offence if the licensee operates a note
acceptor that accepts $50 or $100 notes.
Maximum penalty: 5 penalty
units.
An offence against this regulation is a strict liability
offence.
This regulation is part of the harm minimisation strategy for minimising the amount of money that gamblers may enter into a gaming machine at any one time. The restriction on $50 and $100 notes is expected to slow down a gambler’s expenditure and perhaps limit the total amount a gambler may bet.
Regulation 76: Minimum payout of gaming machine—Act, s 178(2)(b)
– provides that the minimum percentage
payout of a gaming machine is 87%.
If a gaming machine is connected to a
linked jackpot arrangement, the minimum percentage payout is the total of the
percentage payout for the machine and the percentage turnover for the
machine. In this regulation, percentage turnover is as defined in
regulation 43(3) and refers to the contribution made under a linked jackpot
arrangement.
For example, if the machine pays out 85% directly on its
prize schedule and makes a 3% contribution to a link, the total percentage
payout of the machine is 88%, which is above the minimum requirement of
87%.
§ a device for playing a game of skill only;
§ an amusement device that usually involves an element of skill and is played for entertainment only; for example, a pinball machine;
§ a device that is ordinarily found at
fairs, fetes or shows, whether or not a prize is offered or given and usually
involves an element of skill and is played mainly for entertainment. For
example, “laughing clowns” amusement machine.
This dictionary is the dictionary referred to in regulation 3 and
provides definitions relevant to the regulations. Additional definitions are
included in the Act and in the Legislation Act 2001.