(1) A social impact assessment for an initial licence application or licence amendment application must satisfy the requirements of this regulation.
(2) The assessment must provide an objective analysis of the likely economic and social impact of the operation of gaming machines under the proposed licence or the licence as proposed to be amended (the gaming machine proposal ).
(3) The assessment must identify, and provide an analysis of, the positive aspects or benefits of the gaming machine proposal as well as the negative aspects or detriments of the proposal.
(4) All statements or material included in the assessment must be—
(a) objective rather than subjective or speculative; and
(b) based on identifiable factual information.
(5) The sources of the information must be clearly and specifically identified.
Examples
1 an Australian Bureau of Statistics publication
2 a commission report
Note An example is part of the Act, is not exhaustive and may extend, but does not limit, the meaning of the provision in which it appears (see Legislation Act, s 126 and s 132).
(6) The assessment must identify—
(a) the entities and institutions ( affected entities and institutions ) in both the local community and the broader Canberra community that may be affected by the gaming machine proposal; and
(b) on a map of the local community included in the assessment, the location of affected entities and institutions in the local community; and
(c) the likely impact (both positive and negative) on affected entities and institutions in both the local community and the broader Canberra community.
Examples of affected entities and institutions
1 nearby residences, shops and other business
2 other gambling venues
3 schools
4 sporting and community facilities
5 places of worship