Australian Capital Territory Numbered Regulations

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GAMING MACHINE REGULATIONS 2004 (NO 30 OF 2004) - REG 11

Matters to be addressed by social impact assessment—Act, s 18 (2) (b)

    (1)     A social impact assessment for an initial licence application or licence amendment application must address the following matters:

        (a)     the existing level of gaming activity currently being conducted in the local community;

        (b)     the population profile of people living in the local community, including an analysis of age and average income;

        (c)     available relevant information about patrons in relation to the relevant premises;

Examples of relevant information

1     where patrons live

2     spending patterns of patrons

3     time spent at the premises by patrons

Note     An example is part of the Act, is not exhaustive and may extend, but does not limit, the meaning of the provision in which it appears (see Legislation Act, s 126 and s 132).

        (d)     the positive aspects or benefits of the gaming machine proposal for—

              (i)     the local community; and

              (ii)     the broader Canberra community;

        (e)     the negative aspects or detriments of the gaming machine proposal for—

              (i)     the local community; and

              (ii)     the broader Canberra community;

        (f)     the gambling harm minimisation measures proposed to be taken in relation to the gaming machine proposal;

        (g)     the likely overall net economic and social impact of the gaming machine proposal.

    (2)     This regulation does not limit the matters that may be addressed.



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